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Champions of the Shengha

A VIDEO GAME THAT RESPONDS TO PLAYERS’ EMOTIONS AND REWARDS THOSE WHO cAN MASTER THEM

 

THE NEED

By developing emotional management skills, young people can learn to focus and perform better and protect themselves against more serious mental health problems. However traditional training activities, like meditation and yoga, are seen as boring or irrelevant by this audience.

SOLUTION

A video game that respond to players’ emotions and reward those who can master them.

“When I’m in an argument I don’t feel right, I sometimes feel like I’m in a different planet, on a different world. When I did breathing I’d learnt in the game, I calmed down, came back to earth”

Student, 15

 

WORK SO FAR

  • 5 trials in schools including an RCT

  • A successful crowdfunding campaign

  • 1200+ early users

  • 4 in 5 trial participants were able to use techniques taught by the game to reduce physiological signs of stress

  • 3 in 4 reported getting better at staying calm and focused within the game.

GET THE PRODUCT

AWARDS

Finalist in Google Impact Challenge run by Google.org and Nesta to support UK charities using technology to tackle problems and transform lives around the world.

CONTACT

Duncan Brown, Development Director
duncan.brown@bfb-labs.com

 
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