Lumi Nova provides instant access to evidence-based digital therapy for children 

Providing on demand, first line digital therapeutic support that reduces need for further support and alleviate workforce pressures, Lumi Nova provides children aged 7-12 with instant access to support and the tools to build skills for lifelong self-management of anxiety.

Award Winning Technology

Evidence-based digital mental health support you can trust

Lumi Nova combines Exposure Therapy and Psychoeducation inside an easy to use mobile-game and is recommended by  the Royal Australian and New Zealand College of Psychiatrists clinical practice guidelines and NICE Anxiety disorders Quality standard for the treatment of anxiety disorders.

How Lumi Nova is supporting families

10000+

10000+ children and families supported

84%

84% of young people said Lumi Nova was easy to use

78%

78% of parents reported an improvement in their child’s anxiety

Child-led, parent-supported and evidence based

  • For 7-12 year olds

  • Safely supports mild to moderate anxiety

  • Cognitive Behavioural Therapy (CBT) based modality

  • Access on demand

  • Inclusive and non-stigmatising by design

  • Reaching underserved children & young people to help address health inequity


View outcomes and progress data in real time

Lumi Nova includes access to the VitaMind Hub for professionals.

  • Provides routine outcome measures (ROMS)

  • View and Download Engagement Data

  • APP compliant

What customers and families have to say

Click the image above to watch Lumi Nova on the BBC

  • “We have been overwhelmed by the amount of support that we have received from BFB Labs and Gloucestershire Healthy Living & Learning (GHLL), not only with the initial launch of Lumi Nova, but the continued and sustained involvement to truly embed the offer locally.”

    Hayley Payne, Associate Director, Children, Young People and Maternity, NHS Gloucestershire ICB

  • “I’ve been to a visit today where I previously introduced them to Lumi Nova and the 7 year old girl has been using it a lot and has been really enjoying it. Mum feels it’s had a really positive impact on her anxiety and her coping strategies. She’s been using it before events that would have previously made her really worried and she said it is helping her a lot.”

    - Community Staff Nurse (Wakefield 0-19 Service)

  • “I think those first three [challenges in the game] were really powerful... and it’s funny because she keeps saying she wants to go back and watch [the video of] those children in school. She thinks it’s fun, and then because she’s gone back to revisit a previous task, she gets the rewards… But what I’ve noticed is she’s said once or twice now, “Come on Luminaut. You can do it!” and I was really laughing to myself because that’s just something she’s picked up, which is really good.”

    - Kelly (Mum to Erin aged 6)

  • “I [went] through what the game told me to do, so I imagined sleeping there. And I calmed myself down and I managed to get through it and it was really nice… I felt a bit worried but it was kind of helping me”

    - Phoenix (Aged 13 from London)

  • “I didn’t think I would be able to overcome my fear, but I think I have! It’s helped me feel like if I do have another fear then I can easily overcome it by setting myself challenges. It’s a really good game. I don’t think I would have been able to have done it without it.”

    - Ruby (Aged 10 from Suffolk)

Enhancing the CYP Pathway  through local integration

BFB Labs provides early mental health support for children and young people, integrating seamlessly into existing service models. Our approach aims to improve mental health outcomes and reduce the need for acute care by intervening early. The Lumi Nova app offers CBT, following best practices and clinical guidelines.

Integration and Collaboration:

  • Lumi Nova complements existing services, offering a hybrid model that blends digital and face-to-face support without increasing demands on staff.

  • It addresses access barriers by providing choice, easy referral pathways, and managing service capacity.

Enhancing Local Services:

  • Co-designed with stakeholders, Lumi Nova embeds within local care systems, addressing early intervention gaps for children aged 7-12.

  • It builds community awareness, provides mental health literacy, and offers innovative access points, enhancing existing service provision and enabling scalability, especially in remote areas.

Key Benefits:

  • Immediate Access: Lumi Nova provides instant support, increasing engagement and identifying unmet mental health needs.

  • Effective Early Intervention: Comparable to traditional care models, Lumi Nova delivers proven therapeutic support at home, with significant improvements in outcomes.

  • Reduced Need for Further Support: 60% of users required no additional support after using Lumi Nova, easing pressure on the healthcare system.

Evidence

Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study

Key results:

  • In just 8 weeks, children who used Lumi Nova experienced a reduction in their anxiety symptoms across all domains of anxiety; generalised anxiety disorder, social anxiety disorder, separation anxiety disorder, panic disorder and phobias.

  • users who played Lumi Nova more frequently showed a greater reduction in anxiety symptoms.

  • significant engagement and treatment adherence levels particularly with the therapeutic elements of the game.

  • treatment gains for both genders and users at the younger and older end of the target age group.

  • Lumi Nova is a safe intervention to treat the symptoms of anxiety in children.

Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

Statistically significant small to medium improvements in goal-based outcome scores and Child Outcome Rating Scale

Key aspects of CBT and gamification to treat children with anxiety 

(Evidence Review Summary 2017)

Learn more about how we tackle health inequality

Our Research Partners

For parents and guardians

Lumi Nova is currently only available in some areas via our partners. Click on the Get Access button below to view a list of supported areas.

Lumi Nova is not recommended for use with children who have severe anxiety, are in crisis, have suicidal thoughts or are at risk of self harming without clinical supervision. See Instructions For Use.