Digital therapy
for a new generation
Evidence-based . Highly engaging . Cost effective
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We build mental health self management skills in children and young people by combining highly evidenced therapies with ethical and immersive digital experiences that provide crucial data.
Our offer
Digital therapeutic Interventions integrated with a data platform
Lumi Nova: Tales of Courage
Digital therapeutic intervention (game) that helps build lifelong skills to self-manage worries
Suitable for: young people facing difficulties with fears, worries or anxiety (not for those at high risk)
Age: 7-12 years
Platforms: iOS, Android
Champions of the Shengha Pro
Heart rate driven biofeedback intervention (game) which trains young people in diaphragmatic breathing for better emotional regulation
Suitable for: stress, anxiety and frustration
Age: 9+ years
Platforms: iOS, Android
Oshn
A new CBT-based, gamified digital app that helps young people lift low mood and manage low motivation by discovering & doing more of the things that truly matter to them.
Suitable for: young people facing difficulties with low mood, motivation or confidence.
Age: 13-25 years
Platforms: iOS, Android
VitaMind Online Hub
Create and manage users, track progress data in real-time and download reports for Lumi Nova, Champions of the Shengha (Pro) and Oshn.
For: professionals (clinicians, teachers and other specialists)
Supports: Lumi Nova, Champions of the Shengha (Pro), Oshn
Platforms: Any laptop or computer connected to the internet.
Enabling self management of mental health in all children & young people
Case Studies
Lumi Nova: Improving outcomes for children including those with SEND
A mum says her son is learning to cope with anxieties including a fear of the dark with the help of Lumi Nova.
Get in touch
Have a question or looking for more information? We’d love to hear from you.