Engaging, effective and evidence-based digital interventions providing timely mental health support to young people

 
 
 
 
 
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Clients and partners

 
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Champions of the Shengha

A game to help young people better manage their emotions

 
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Gaming to tackle anxiety

 

A low-cost digital intervention to provide early support to young people

 
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Better evaluation for health interventions

Protecting patients from poorly evidenced treatments

 
 
 
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