Lumi Nova:

Tales of Courage

FOR 7-12 YEAR OLDS

 
 
 

A NICE recommended digital therapeutic game that enables young people to self-manage their worries.


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★★★
Recommended by NICE
(National Institute for Health and Care Excellence) as one of the
recommended 'front line treatment options' to treat anxiety and low mood in children and young people

A therapeutic digital intervention (game) for childhood anxiety

  • For 7-12 year olds (facing difficulties with anxiety)

  • Therapeutic basis: Psychoeducation and Exposure therapy

  • Embedded outcome measures

  • Built in safeguarding & accessibility features

  • Provides data securely through the VitaMind Hub

  • Available on Android and iOS

  • Co-created with young people, guardians, teachers, clinicians, academics, game experts

Points of use:

  • Early support settings

  • Self referrals

  • Point of triaging

  • Waitlist management

  • As adjunct to specialist support

  • To prevent relapse

Lumi Nova does not require constant clinical supervision.

Lumi Nova is not recommended for use with children who have severe anxiety, are in crisis, have suicidal thoughts or are at risk of self harming without clinical supervision. See Instructions For Use.


For parents and guardians

Lumi Nova: tales of courage will help your child learn to self manage their worries.

If you don’t have access to the intervention:

  • You can ask your child’s school, GP or CAMHS service provider to purchase the intervention from BFB Labs by emailing hello@bfb-labs.com

    Once your health or education provider purchases the intervention, they can provide access to you for free.

If you have access to the game:

  • Your child will need your help to download and start playing the game.

  • There’s a variety of challenges in the game and some are out of the game.

  • You’ll receive SMS notifications prompting you to support your child in planning the challenges.


 
 

As seen on the BBC

Watch the Lumi Nova video trailer below

Meets highest standards in clinical safety & data security

CE marked
Class 1 medical device, registered with the MHRA


Evidence

Beta version trialled in 2020 in partnership with Southwark Council and MindTech

12 schools, 90 young people and their parents took part.

Key results:

  • In just 8 weeks, children who used Lumi Nova experienced a reduction in their anxiety symptoms across all domains of anxiety; generalised anxiety disorder, social anxiety disorder, separation anxiety disorder, panic disorder and phobias.

  • users who played Lumi Nova more frequently showed a greater reduction in anxiety symptoms.

  • significant engagement and treatment adherence levels particularly with the therapeutic elements of the game.

  • treatment gains for both genders and users at the younger and older end of the target age group.

  • Lumi Nova is a safe intervention to treat the symptoms of anxiety in children.



Case Studies

My daughter chose to work on the goal of sleeping in her own bed all night. She is achieving this most nights now, and understands how to work on a goal in small stages. It really helped to focus on specific issues and problem solve for answers.
— Parent



Science

Anxiety in young people

Half of all mental health illnesses start before the age of 14.

Yet up to 70% of young people with disordered anxiety don’t access any treatment. Demand for support has surged in the last 5 years with the Covid19 pandemic contributing to this crisis in ways that have left health services feeling more squeezed than ever before.

Anxiety has a huge impact on young people’s lives, preventing them from going to school, seeing friends, and participating in ‘normal’ activities, and causing depression, self-harm, and life-long negative effects.

Exposure therapy

Exposure therapy is the practice of exposing yourself to feared situations, which helps young people learn they can cope with the fear they experience.

Exposure therapy the ‘active ingredient’ of CBT, but also the least accessed by young people due to cost, time constraints, or lack of training.

Read more