Research reports

 

 

BfB Labs trials summary

An evaluation report describing the results of the five trials of Shift’s emotionally responsive biofeedback video game, conducted to investigate the effectiveness of the game in training emotional regulation skills through regulated diaphragmatic breathing, as well as measure levels of enjoyment and stickiness.

 
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Building Resilience through Emotionally Responsive Gaming: Findings from a biofeedback video game RCT

September 21, 2016

An evaluation report describing the results of a randomised control trial run with 290 young people in The Billericay School, Essex.

 
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Playing with Emotions

December 1, 2015

An evaluation report describing the results of the first test of BfB’s biofeedback video game, which uses the player’s heart rate to reward players for staying calm under pressure.