BfB Labs trials summary
An evaluation report describing the results of the five trials of Shift’s emotionally responsive biofeedback video game, conducted to investigate the effectiveness of the game in training emotional regulation skills through regulated diaphragmatic breathing, as well as measure levels of enjoyment and stickiness.
Building Resilience through Emotionally Responsive Gaming: Findings from a biofeedback video game RCT
September 21, 2016
An evaluation report describing the results of a randomised control trial run with 290 young people in The Billericay School, Essex.
Playing with Emotions
December 1, 2015
An evaluation report describing the results of the first test of BfB’s biofeedback video game, which uses the player’s heart rate to reward players for staying calm under pressure.